New Passo a Passo Mapa Para Touhou Danmaku Kagura
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At least there's a live preview on the global/song options screen! ...But the preview is a lot smaller than the actual gameplay screen, so it's not terribly useful for gauging whether something is too fast or too slow.
Priced at $26, it may not be the cheapest option, but with its extensive playtime featuring over 160 songs and promising free DLC, it's a worthwhile investment for anyone looking for an immersive music experience. While casual players interested in rhythm games should definitely give it a try, it's not a top priority. As for Touhou fans, this is undoubtedly a must-buy.
Unfortunately, the game's campaign fails to impress due to its underwhelming narrative and visual presentation.
With the announcement of Touhou Danmaku Kagura Phantasia Lost, touted as a promising entry point for newcomers like myself, I eagerly embarked on my journey into this celebrated franchise.
DanKagu’s story centers on Reimu and her party restoring a destroyed Gensokyo. Gather Spirit Cards of your favorite characters, form a party, and battle the iconic bosses the world has come to know and love in a rhythmic danmaku Touhou Danmaku Kagura Phantasia Lost duel.
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「ダンマクカグラ(リズムゲーム)」をプレイして記憶の結晶<ミタマカード>を集め、毀(こわ)れてしまった幻想郷の真実を明らかにしましょう。
It seems like the game favors holding until after the note fully ended over letting go right at the last frame. Usually results in a Bad/Great rating instead. Would be interesting...
В самом начале игры выскакивает окно "добавить в избранное" и всё, потом перебрасывает в стим. Как мне это обойти? куда
long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like the release on held notes seems a bit punishing? Coming from other games where you are not just supposed to fully hold through the note but also let go right at the end of them, I often seem to drop combo because I do exactly that.
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-Adjusted thickness of fog / poison fog display when the player has a Mitama card that is resistant to those status
Certain plot points raise questions about the narrative's direction, as it seems to jump right into the game without much buildup. While this unconventional approach may have been intended to pique interest, it ultimately falls short of achieving intrigue.